I heavily recommend recompiling tf2attributes_ubup.sp with some necessary changes.Ī UU fork that is changed for new ownershipÄrag all of the contents of the zip into addons/sourcemod. You now will have all of the prerequisites! The reason for modifying a plugin can range from fixing a bug, fixing an exploit or making it compatible with a new plugin. Next you'll drag the folders of TFEconData and TFEconDataCompat into addons/sourcemod, travel to sourcemod/scripting then compile "tf_econ_data.sp" and "tf_econ_data_compat.sp", drag both of the compiled versions into sourcemod/plugins. This repository contains the plugins that I either made or modified. Drag the compiled version into sourcemod/plugins. Linux: Depending on your Linux flavour you need to install the libc6 and libstdc++6 32bit. sp file on top of spcomp.exe, which will compile the plugin for you. Come back to sourcemod/scripting and drag "tf2attributes.sp" right on top of "spcomp.exe", this will produce a compiled plugin. Windows: open up a command prompt (Start->Run or WindowsKey+R, then 'cmd'): cd \scripting spcomp myplugin.sp.Drag "tf2attributes.txt" into sourcemod/gamedata, "tf2attributes.sp" into sourcemod/scripting, and "tf2attributes.inc" into sourcemod/scripting/include. After that, travel to tf/addons/sourcemod. Sourcemod, Metamod:Source, TF2Attributes, TF2Items, TFEconData, TFEconDataCompatÄrag and drop the contents of Sourcemod, Metamod:Source & TF2Items into tf/. ![]() Secondly, you're going to download these folders. ![]() This step varies from operating system, so just go find a better guide. ![]() You're going to need a server that works.
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